Spell
NormalMagicalized Fusion
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6255
Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
Magicalized Fusion — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 62 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Extender
Why it scores here
Magicalized Fusion is a Spellcaster Fusion enabler appearing in all 400 sampled decks across 65 archetypes, with Quintet Magician as its dominant target (87% co-deck rate). The card converts available materials from field or GY into a Spellcaster Fusion summon, enabling mid-game extensions in Dark Magician and other Spellcaster-heavy strategies. However, it provides zero disruption or card advantage on its own—it functions purely as a combo facilitator that requires pre-existing board setup (materials and an available Fusion target). Its 61 score reflects a competent enabler with broad portability but limited impact beyond the specific Fusion line it supports.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Run at 1.1 copies across 400 sampled decks spanning 65 distinct archetypes, indicating strong presence when drawn naturally, but lacks active tutors and requires materials plus a Fusion target already available (verified from deck distribution). |
| Combo & Conversion | 72 | Enables summoning of Quintet Magician (87% co-deck partnership) and other Spellcaster Fusions, converting banished materials into board presence; supporting combos average power index 59.2, though the card's specific mechanical role is not detailed in recorded examples (observed from combo evidence with data-gap caveat). |
| Resource Economy | 50 | The spell costs one card activation and typically requires pre-existing materials (field or GY) to enable a Fusion summon, resulting in roughly card-neutral economy with no self-refuel or draw effect (inferred from card text and cost structure). |
| Effect & Interaction | 5 | Provides zero disruption, negation, removal, or opponent blocking; the card exists purely to enable your own Fusion summons with no component for defensive or board control (verified from card text). |
| Material Utility | 10 | As a Spell Card, it cannot be used as material for any summons and carries no ATK/DEF, level, or attribute—effectively zero utility if its effect is negated or blanked (verified from card type and text). |
| Resilience & Flexibility | 55 | Limited to one activation per turn and vulnerable to Fusion-negating hand traps (Ash Blossom) or Spell-negation (Impermanence); once resolved, the Fusion itself is live but the enabler provides no recovery or multi-turn resilience (inferred from once-per-turn restriction and common interrupts). |
| Deck-Building Efficiency | 68 | Generic Spellcaster Fusion support with no archetype lock or deck archetype restrictions; however, 1.1 copies average with only five decks running three copies suggests material and Fusion-target availability is a concern for running higher redundancy (observed from deck copy distribution). |
Calculation
Weight profile: Starter/Combo Enabler profile. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: Broad archetype portability (1); Mild garnet risk at 2+ copies (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Enables reliable Spellcaster Fusion summons from both field and GY materials, bypassing hand cost of Polymerization
- 100% inclusion in 400-deck sample across 65 distinct archetypes; generic Spellcaster Fusion support
- Primary partnership with Quintet Magician (87% co-deck rate); strong and accessible Fusion target
- Clean deckbuilding fit; runs at 1–2 copies with minimal slot friction
Weaknesses
- Zero opponent interaction, negation, or disruption—purely internal combo facilitator
- Requires pre-existing board setup (materials in hand/GY and an available Fusion target in Extra Deck); not a standalone combo starter
- Once-per-turn activation severely limits redundancy in extended games or after interruption
- Vulnerable to Fusion-negating hand traps (Ash Blossom, Impermanence) and Spell-speed interaction
- No card advantage or resource refuel
Counters / choke points
- Ash Blossom & Joyous Spring (negates Spellcaster Fusion Summon)
- Impermanence (negates spell activation in a chain)
- Skill Drain (does not stop the spell itself, but negates the resulting Fusion's effects on-board)
- Hand traps that negate Fusion Summons (Effect Veiler, Prismatic Block, etc.)
Best use
Mid-game Spellcaster Fusion enabler for Quintet Magician and related Fusion targets. Decks: Dark Magician, Charmer, Familiar-Possessed, Magician Girls, Exodia.
Evidence & gaps
- Verified: Card text: enables Spellcaster Fusion Summons by banishing Fusion Materials from field or GY, once per turn; Card type: Normal Spell Card (not Monster, not searchable via standard tutors); Deck presence: 400/400 decks run it in main deck only, no side-deck copies; Top partnership: Quintet Magician co-appears in 87% of decks (348/400), indicating dominant use case
- Observed: Combo evidence: 4 recorded boards contain the card with average power index 59.2; Archetype spread: 65 distinct homes, indicating wide portability within Spellcaster umbrella; Copy distribution: 364 decks run 1 copy, 31 run 2, 5 run 3—most common inclusion is singleton
- Inferred: Primary role: Combo Enabler (converts banished materials into a Spellcaster Fusion summon); Requires board presence (materials in field or GY) and an available Fusion target; not a standalone turn-1 starter; Resource cost is card-neutral (−1 spell, +1 body, assuming materials already committed); Portability is high within Spellcaster archetype scope but not generic across all decks like staple hand traps
- Data gaps: No banlist status supplied (assumed legal, 3 copies allowed) No StatisticsCard usage data—archetype inclusion percentages are inferred from 400-deck sample only Combo evidence incomplete: 4 appearances have empty combo role tags and examples are Gravekeeper combos (not Spellcaster Fusions); card's mechanical role in these boards is unknown, likely a data entry gap No competitive ranking or top-card data (top-card status: false); card is not tracked in tournament meta rankings No rulings or edge-case interactions documented; any nuance around banishing-zone or Fusion timing is unknown






